Can Games and Digital Tools Help Students Take Fewer Tests?
Motion Math has been trying to solve a tough problem: Can digital tools assess for student mastery within the content so that students don’t have to take so many tests? The San Francisco startup is trying to crack the puzzle with the help of a $1 million grant from the Bill & Melinda Gates Foundation. (Read the full EdSurge story.)
Landmark study: Motion Math improves fractions knowledge, attitudes
The Games and Culture journal peer-reviewed and published the first experimental research on iPad learning, studying 122 5th graders.
Students who played Motion Math: Fractions! for 20 minutes for five days improved on a fractions test by an average of 15%. (The items on the test were taken from national and international standardized tests.)
Students’ attitudes towards fractions improved 10%.
Virtually all students rated the game as fun and that it helped them learn.
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“[The] games are all stellar.”
“A clever way to bring math into your family’s life.”
Motion Math “is synonymous with quality, with innovation, and deserves to be supported by parents and students and the education sector because these are the kinds of edtech companies we want to see succeed.”
“Learn addition with hungry guppies and multiplication with (nonangry) birds.”
“In just five days, an hour and 40 minutes of game play, we saw 15 percent increases on the test scores.”
“Interest is growing in educational apps, and this is evident in Motion Math’s download stats.”
“In our own games, we aspire not to balance engagement and learning, but to fuse them together. We believe that’s the way games can best tap into the natural drive humans have to learn, explore, and be challenged.”
“…fifth graders’ fractions test scores improved an average of over 15% after playing Motion Math for 20 minutes daily over a five-day period, a significant increase compared to a control group.”
“Offers proof that a hard math concept can become fun.”
“The long-term goal is to develop an infrastructure that includes data on how people play and solve problems.”
“Motion Math’s suite of creative math games has drawn the attention of many parents, teachers and investors.”
“Part of the fun comes from adding a visceral component to math instruction.”
“Motion Math is taking a cognitive scientific approach to the problem and trying to take full advantage of the range of mobile technologies available, which sets it apart from others who are working on bringing existing material over from print sources pretty much unchanged.”
“The more young people are able to solidify these…fundamental mathematical concepts…the likelier they will be to do well in future mathematical and academic pursuits.”
Editor’s Choice Award – 4.5 Stars.
“Motion Math has turned math into a physical activity. They link learning math with kinesthetic intelligence. This can’t be recreated on a maths sheet.”